Subject: Re: Imagine and freelancing Date: Thu, 19 May 94 23:28:00 +0200 From: dsan@cindy.ct.se (Dan Santos) In a message of 18 May 94 Michael Halleen wrote to me: MH> This is not what I meant. I do not look down on anyone creating for MH> artistic purposes. All I was saying was that I had chosen the wrong MH> package. Imagine is popular among people who create for their own MH> personal satisfaction. I've seen appeals to the few people out there MH> 'with serious hardware' or, as in the call for the grossest texture MH> contest, '"professional" artists'. These things are treated like MH> rarities. I'm just now realizing that to do my serious professional MH> work (not in quotes) I need to start using something else. Why just something else? Why not something else AS WELL? MH> What I meant in my post was that I want to hear if any real MH> professionals, not art students or hobbyists, think Imagine is the best MH> option. (No offense is meant by the term hobbyist. 3d is a great MH> hobby. I have hobbies too, and for them, I don't go out and buy the MH> highest end gear available either.) I don't think Imagine 3.0 is the ultimate 3D tool on the Amiga, it lacks some very useful features, but offers some not available on others. Of all 3D software on the Amiga, I think Lightwave is the most productive. It gets a vague idea from your brain to tape amazingly fast. The editing of splines that control almost everything over a period of time is what I find so convinient on it. It will defenitly be part of our toolbox, now that LightRave is available (the VideoToaster itself is useless for us). MH> Any commercials or movie effects? I read AV Video, a video Here in Sweden I know of several commercials done with Imagine, including our own. MH> No Arexx? Art Department Professional is the most useful piece of MH> software I have ever seen, preciesly because it has extensive Arexx MH> support. You talk about want us users to push the software in ways you MH> didn't think of. I have pushed ADPro all over the place using Arexx. MH> It's not a features problem, it's a process problem. As a MH> professional, one of the things you have to worry about is time. Arexx MH> allows you to manage your time and innovate in the way you do your work. MH> Imagine has its way, or the highway. I agree, the lack of Arexx is a major bummer. Look at what Arexx does to Lighwave. Particle motions, custom modelling tools etc. Real 3D is even better, with both Arexx and RPL. RPL is nothing I would get into myself though. But very powerful stuff can be made by any talented graphics programmers out there. MH> How about something simple, like getting 30fps playback. I need to MH> produce test animations for my clients. Usually, at some point they're If fast interactive playback of animation is very important for you, Lightwave is the only way to go. Great preview editor. In Imagine, the only way to be sure the timing is right, is to render wireframes and build an anim file out of it. Since we got a PAR we just render wireframes directly to it and play. Either way is too slow, and you loose the "flow" of work while doing it. Real 3D is worst, it can only "play" wireframes as it renders. MH> going to want a version that they can include in their off-line edit MH> (know what that is?). This test version must be exactly the right MH> speed, and length. My clients are hiring voice over talent, music MH> composers, renting editing room time, etc. If I come back to them with MH> a final product that is timed wrong, that will waste their money, and MH> they will be mad at me. MH> In the stage editor, when you play a test animation, your choice of MH> speeds ranges from 'slow' to 'fast', and most of the slow speeds are MH> totally useless, as is the default speed, which is way to fast. The MH> useful range of speeds are all in a small range on the right side of the MH> slider, but you don't know what the actual speed is, and 30fps in not MH> one of them as far as I can tell by timing it. Professional software MH> would not waste my time with my watch to my ear, counting frames trying MH> to figure out what frame rate I'm running at. Couldn't agree more.. but who said Imagine is professional? I don't expect to get professioal software for $600. While you're using software in this price range you just have to expect things like this. And your clients pay much less to you, than they would pay say, The Moving Picture Company, so they should also expect some missfortunes.. if you start getting clients who wants to much from you, but have more money to spend, get the job and let a high-end 3D company do it for ya. And start thinking SGI and bank loans if it happens too often :) MH> In the project editor, when playing an animation, the default speed is MH> 10fps. There is no 15fps, which could be usefull (I would use it). MH> There are eight more speeds (F3-F10) that are too slow to be of any use. MH> To get playback at the right speed, you have to press 'play movie' and MH> then press F1 immediately, but you still may lose a few of the frames at MH> the head. Or you can let the animation run to the end, pause it, then MH> press F1. This is a hassel. THIRTY FRAMES PER SECOND should be default MH> in all situations. The fact that it's not shows me you don't consider MH> Imagine a tool for producing professional video work. Uh? Just make a standard anim (choose "anim" in the settings) and play it back with precise timing using PD software like rtap (with the timing option set at 3 I get exactly 25 fps). Not much of a hassle really, I have a command on my WB menu that does this automatically. MH> Now I'm in contact with my peers, and I'm finding out that my peers in MH> the professional world think Imagine stinks and that my fellow Imagine MH> users are art students and part timers. I just feel like I'm at the MH> wrong party. No offense is meant. There's no software that just plain sucks. Even the worst software have some juice. I used Imagine and Real 3d in my latest project, and with this job alone I would be able to purchase four copies of each package (if I didn't eat, wear shoes or had other expenses :-). With this I mean that there's no reason to limit yourself to one package. Amiga software is cheap. MH> I think the mistake here was mine. I'll give Imagine one more chance, MH> then I'll leave you all alone and go where I belong. Where's that? MH> ANYONE OUT THERE USING IMAGINE FOR SERIOUS PROFESSIONAL WORK, SPEAK NOW MH> OR FOREVER HOLD YOUR PEACE. At Highlight Studios we use Imagine on our work, but also Real 3D and hopefully Lightwave in a near future. We do animations mostly for promotional tapes for different companies, but also for broadcasted commercials sometimes (okey, I confess, only two so far ;-). We have in-house access to several video formats (BetacamSP, 1"C, MII and D2), and a laser disk recorder (no rewritable). With the arrival of PAR, single-framing is a thing of the past :))). Amazing product, a video engineer from STV (Swedish national television) analysed the output of this baby with this vectorscope-thingie (or whatever the name was) and said it has the nicest output of all similar MAC or PC-systems he had seen. Sorry, off-topic, but I'm so amazed by this low-priced miracle :) /Dan (dsan@cindy.ct.se) -=> RETURN TO CONTENTS!<=-